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Giving a click on the "players" will find a detailed list of players on your team.
If you look at someone else's team will not get the same details. When a player is "selected" you will find the player on the tactics page ready to be used in a match. If not, he will not be shown there. This is to simplify your choice of team tactics and avoid clutter that page. You can always change the players shirt number.
For example, if you want your goalkeeper to be number one on the shirt you got it from the "change the numbers."
If you want to sell a player (it put on transfer list) click on "sell" you fill the minimum price you want on it and check how many days you stay on the list of downloads. If no one bid on the player then he will remain in your team. Otherwise, the transaction will pass the tendering deadline (24 hours after all transactions are verified by those ManagerZone) and you will receive money from the last auction. You can not cancel the transfer since the player is already on the transfer list. Therefore be very careful and make sure the price is right. If a player is very little you can fire it by giving a click on "lay off". You can not sell juniors. More information found under the Finance section.
All features (attributes) are described by players of 13 names. These names have values between 0 and 10 and show the players natural talent to be used for various things in various situations on the ground.
The 13 descriptions are:
Resistance
Experience
Form,
Speed,
Intelligence,
Passing,
Shooting,
Technique,
Deprivation,
Center,
Free kicks
Goalkeeper.
Resistance
This feature describes the patience and how to handle situations toughest player, games long. A player with high resistance value can play long matches and keep accurate speed and other features by the end of that match. High strength also keep injuries at bay.
Experience
This attribute of experience shows in general football knowledge and experience. It is very important in all aspects of the game. Players with high experenta rarely get injured and still rarely misses opportunities to score. As the match is important, so more experience is gained. Matches are played most obvious variables in increasing levels of experience. The practical use of this attribute in ManagerZone is that it can help to increase other or their descent.
Shape
The shape is a combination of his mental state and mental aranjamenului. Form is everything about inner balance and confidence, and experience that affects the total capacity players on the field. Shape attribute is changed 2 times per week and depends on how many games and the games a player plays, then as he is changed. It is important not to play above or below someone like shape will be reduced. If you have good balance in the number of matches a player plays in a week you will look good with your shape. If you sell more than 10 players in one season form will be adversely affected.
Speed
Speed of a player decide how fast it will move the field with or without the ball. Intelligence Intelligence shows how well a player "read" and understand the game on the ground. Also plays a role in how slowly is the player. A high value intelligence most of the time means that the player is placed well and find ways to give opportunities for goals or assists. He also chooses the best alternative when choices are made about what should be done with the ball. Experience, form and intelligence are only three attributes that do not decrease with age.
Passing
Attribute passes and accurately decide how well a player passes the ball to another player.
Shooting
Includes movements percent shooting before (a dribble someone to get a free lane for percent) and better percent shooting in sine.Un makes the player to score more often.
Head
A higher value leads to the player hitting the ball better with his head and sending them in the direction dorita.Aceasta quality is good in defense and attack.
Technical
This attribute helps the player to better control of balonului.Jucatorul with a good technique can keep, dribble and get the ball better.
Deprivation
Being good at dispossession means that the player can often deprive an opponent if it has this attribute. Center
Center shows the player the ability to send the ball long ball across the field, thus in case of empty teammates.
Free kicks
If the player is good at free kicks when you can run corners, free kicks and blows from 11 m.
Goalkeeper
The goalkeeper must be flexible and fast and have no fear of the ball. As the value is higher so he makes sure the non-inclusion of a goal.
Besides the above attributes and characteristics are useful for each player.
These are age, value, wage, height, weight and what the player prefers to play standing.
Age
A player of normal age range from late adolescence (18-19 years) and over 30 years. Older players are usually more experienced than younger colleagues. In any case they start to lose important attributes when they get older. Ages 1 year each player per season and have birthdays in different Ziel of the season.
Value
The value of a player shows a theoretical calculation of the approximate value that according to their attributes are.In value is higher or lower. Of course the value that a team pays depending on individual needs is theoretical clubului.Valoarea should be seen as a guide when buying and selling players.
Salary
This is the amount the club pays the player every week. Salary is based on the notional value of the player.
Height
Height is measured in centimeters. A good player is often high in empty and responsibilities of the head, usually when a player has a short best ball control.
Weight
This is the weight of a player. A very easy person is usually less good at tackling and one heavier is usually slower and has less control of the ball.
Preferred foot
Normally a left foot or right player prefers to play. However there are some who shoot equally well with both feet. This feature indicates the player preference. A right-handed player usually plays better on the right and vice versa for a left-handed player.
All attributes are used in the game. Depending on the situation in which the player is, algorithms are used to calculate the probability that the player can handle a certain situation. It depends on how good are his qualities.
You sold a player putting it on the list transfers. You can and dismiss what your finances will help No longer paying him a salary. Think of finance when you buy a player, because not only have to buy it with a certain amount have to pay them a salary whilst the club is at your.